SignaturePad aspect ratio bug workaround
by HugeHugh
HTML
<script src="https://szimek.github.io/signature_pad/js/signature_pad.umd.js"></script>
<div>
img tag with correct aspect ratio, for reference
</div>
<img width="400" src="https://ourlostfounding.com/wp-content/uploads/2017/01/John-Hancock-signature-1024x287.png">
<hr>
<div>
SignaturePad
</div>
<canvas id="signature-pad"></canvas>
<div>
The image has the correct aspect ratio, because additional parameters were provided about it's dimensions
</div>
CSS
body {
font-family: sans-serif;
background-color: #eee;
}
canvas, img {
background-color: white;
}
canvas {
width: 400px;
height: 200px;
}
JavaScript
var startSig = 'https://ourlostfounding.com/wp-content/uploads/2017/01/John-Hancock-signature-1024x287.png'
var canvas = document.getElementById('signature-pad');
// Adjust canvas coordinate space taking into account pixel ratio,
// to make it look crisp on mobile devices.
// This also causes canvas to be cleared.
function resizeCanvas() {
// When zoomed out to less than 100%, for some very strange reason,
// some browsers report devicePixelRatio as less than 1
// and only part of the canvas is cleared then.
var ratio = Math.max(window.devicePixelRatio || 1, 1);
canvas.width = canvas.offsetWidth * ratio;
canvas.height = canvas.offsetHeight * ratio;
canvas.getContext("2d").scale(ratio, ratio);
}
// window.onresize = resizeCanvas;
// it does not matter if the resize routine with devicePixelRatio runs, or not.
// we can comment this out and the same problem arises, just with a smaller display
resizeCanvas();
var signaturePad = new SignaturePad(canvas);
var imgW, imgH;
var canvasW = 400, canvasH = 200;
getImageSize(startSig).then(() => {
// taken from https://stackoverflow.com/a/23105310/213050
var hRatio = canvasW / imgW;
var vRatio = canvasH / imgH;
var ratio = Math.min ( hRatio, vRatio );
var width = imgW * ratio;
var height = imgH * ratio;
signaturePad.fromDataURL(startSig, { width, height, ratio });
});
function getImageSize(url) {
return new Promise((resolve, _reject) => {
var downloadedImg = new Image();
downloadedImg.addEventListener(
'load',
() => {
imgW = downloadedImg.width;
imgH = downloadedImg.height;
resolve();
},
false
);
downloadedImg.src = url;
});
}