SignaturePad aspect ratio bug
by HugeHugh
HTML
<script src="https://szimek.github.io/signature_pad/js/signature_pad.umd.js"></script>
<!-- don't specify width/height attributes, our resizeCanvas() routine will do that -->
<canvas id="signature-pad"></canvas>
<div>
<button type="button" id="export">
Export
</button>
</div>
<div>
<img id="result">
</div>
CSS
body {
font-family: sans-serif;
background-color: #eee;
}
canvas, img {
background-color: white;
}
/* this is the important part!! */
canvas {
width: 400px;
height: 200px;
}
JavaScript
var canvas = document.getElementById('signature-pad');
var exportButton = document.getElementById('export');
var img = document.getElementById('result');
// Adjust canvas coordinate space taking into account pixel ratio,
// to make it look crisp on mobile devices.
// This also causes canvas to be cleared.
function resizeCanvas() {
// When zoomed out to less than 100%, for some very strange reason,
// some browsers report devicePixelRatio as less than 1
// and only part of the canvas is cleared then.
var ratio = Math.max(window.devicePixelRatio || 1, 1);
canvas.width = canvas.offsetWidth * ratio;
canvas.height = canvas.offsetHeight * ratio;
canvas.getContext("2d").scale(ratio, ratio);
}
window.onresize = resizeCanvas;
// when using devicePixelRatio, the size is correct, but the drawing is inaccurate, see #514 https://github.com/szimek/signature_pad/issues/514
resizeCanvas();
var signaturePad = new SignaturePad(canvas);
exportButton.addEventListener('click', () => {
var svg = signaturePad.toDataURL("image/svg+xml");
img.src = svg;
}, false);