JSFiddle - React, Tailwind, and code Playground
by Hoshua
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.PlaneGeometry( 1, 1);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
mesh.rotation.set( 0, 45 / 180 * Math.PI, 0)
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
seta()
}
function seta(){
const origin = new THREE.Vector3(0.5, 0, 0),
direction = new THREE.Vector3(-1, 0, 0)
const raycaster = new THREE.Raycaster( origin, direction );
const intersects = raycaster.intersectObject( mesh );
const length = 1.5;
const hex = 0xff0000;
const arrowHelper = new THREE.ArrowHelper( direction, origin, length, hex );
scene.add( arrowHelper );
console.log(intersects)
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}