JSFiddle - React, Tailwind, and code Playground
by Horsetopus
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://mrdoob.github.com/three.js/examples/js/shaders/CopyShader.js"></script>
<script src="https://mrdoob.github.com/three.js/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://mrdoob.github.com/three.js/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://mrdoob.github.com/three.js/examples/js/postprocessing/ShaderPass.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls;
function addCube( x, y, z, color) {
var cube = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1, 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color } ) );
cube.position.set( x, y, z );
scene.add( cube );
}
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
composer = new THREE.EffectComposer( renderer );
perspectiveScene = new THREE.Scene();
perspectiveCamera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
controls = new THREE.OritControls( camera, renderer.domElement );
controls.minDistance = 1;
controls.maxDistance = 1;
addCube( 10, 0, 0, 0xFF0000 );
addCube( 0, 10, 0, 0x00FF00 );
addCube( 0, 0, 10, 0x0000FF );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
init();
animate();