JSFiddle - React, Tailwind, and code Playground
by Evgeny Pisarev
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/264161/OrbitControls.js"></script>
<div id="world"></div>
<div id="instructions">Зажми ЛКМ чтобы охладить льва :3</div>
CSS
#world {
background: #ebe5e7;
position:absolute;
width:100%;
height:100%;
overflow:hidden;
}
#instructions{
position:absolute;
width:100%;
top:50%;
margin: auto;
margin-top:120px;
font-family:'Open Sans', sans-serif;
color:#653f4c;
font-size:.9em;
text-transform: uppercase;
text-align : center;
user-select: none;
}
JavaScript
//THREEJS RELATED VARIABLES
var scene,
camera,
controls,
fieldOfView,
aspectRatio,
nearPlane,
farPlane,
shadowLight,
backLight,
light,
renderer,
container;
//SCENE
var floor, lion, fan,
isBlowing = false;
//SCREEN VARIABLES
var HEIGHT,
WIDTH,
windowHalfX,
windowHalfY,
mousePos = {x:0,y:0};
dist = 0;
//INIT THREE JS, SCREEN AND MOUSE EVENTS
function init(){
scene = new THREE.Scene();
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
aspectRatio = WIDTH / HEIGHT;
fieldOfView = 60;
nearPlane = 1;
farPlane = 2000;
camera = new THREE.PerspectiveCamera(
fieldOfView,
aspectRatio,
nearPlane,
farPlane);
camera.position.z = 800;
camera.position.y = 0;
camera.lookAt(new THREE.Vector3(0,0,0));
renderer = new THREE.WebGLRenderer({alpha: true, antialias: true });
renderer.setSize(WIDTH, HEIGHT);
renderer.shadowMapEnabled = true;
container = document.getElementById('world');
container.appendChild(renderer.domElement);
windowHalfX = WIDTH / 2;
windowHalfY = HEIGHT / 2;
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousemove', handleMouseMove, false);
document.addEventListener('mousedown', handleMouseDown, false);
document.addEventListener('mouseup', handleMouseUp, false);
document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchend', handleTouchEnd, false);
document.addEventListener('touchmove',handleTouchMove, false);
/*
controls = new THREE.OrbitControls( camera, renderer.domElement);
//*/
}
function onWindowResize() {
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
windowHalfX = WIDTH / 2;
windowHalfY = HEIGHT / 2;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
}
function handleMouseMove(event) {
mousePos = {x:event.clientX, y:event.clientY};
}
function...