JSFiddle - React, Tailwind, and code Playground
by HDL52
HTML
<script src="https://unpkg.com/kokomi.js/build/kokomi.umd.js"></script>
<shader-toy>
<script type="frag"></script>
</shader-toy>
CSS
body {
margin: 0;
background: black;
}
JavaScript
document.querySelector("[type=frag]").textContent = /* glsl */
`
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec3 color1 = vec3(1.0, 0.0, 0.0); // 红色
vec3 color2 = vec3(0.0, 1.0, 0.0); // 绿色
vec3 color3 = vec3(0.0, 0.0, 1.0); // 蓝色
vec3 color4 = vec3(1.0, 1.0, 0.0); // 黄色
if (fragCoord.x < iResolution.x * 0.25) {
fragColor = vec4(color1, 1.0);
} else if (fragCoord.x < iResolution.x * 0.5) {
fragColor = vec4(color2, 1.0);
} else if (fragCoord.x < iResolution.x * 0.75) {
fragColor = vec4(color3, 1.0);
} else {
fragColor = vec4(color4, 1.0);
}
}
`
kokomi.ShaderToyElement.register()