camera test
THREE.JS
by GyuSeonShin
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple Three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 0, 70 );
camera.lookAt( 0, 0, 0 );
scene.add( camera ); // only required because the camera has a child
// controls
//controls = new THREE.OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
// geometry
var geometry = new THREE.BoxGeometry( 5, 5, 5 );
// material
var material = new THREE.MeshLambertMaterial( {
color: 0xff0000,
polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 1,
shading: THREE.FlatShading,
transparent: false,
opacity: 1.0
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var helper = new THREE.BoxHelper( mesh );
helper.material.color.set( 0xffffff );
helper.material.linewidth = 3; // may no longer be supported on some platforms
scene.add( helper );
}
function onMouseDown( event ) {
mousedown = true;
}
var mousedown = false;
function onMouseUp( event ) {
mousedown = false;
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
var previousMousePosition = { x: 0, y: 0 };
function onMouseMove( e ) {
if( mousedown ) {
//console.log(e);
var deltaMove = {
x: e.offsetX-previousMousePosition.x,
y:...