Three JS Textured Cube

by GyuSeonShin

CSS

body
{
background-image:url('http://4.bp.blogspot.com/-EatAgzrwxrE/T4fb7BZEj7I/AAAAAAAADX8/ha3rPKTJxYc/s640/sloth-green-woods-forest.png');
background-color:#cccccc;
}

JavaScript

// this function is executed on each animation frame
function animate() {
    // update
    

    // render
    renderer.render(scene, camera);

    // request new frame
    requestAnimationFrame(function () {
        animate();
    });
}
// renderer
var renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

// scene
var scene = new THREE.Scene();

// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 9000);
camera.position.set(0, 50, 800);
camera.lookAt(scene.position);

// material
var material = new THREE.MeshLambertMaterial({
    map: THREE.ImageUtils.loadTexture('http://i223.photobucket.com/albums/dd176/dyslixec/wood_crate_base_made_from_tutorial.jpg'),
    overdraw: true
});

// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(80, 80, 80, 4, 4, 4), material);
cube.overdraw = true;
cube.position.set(0,0,500);
scene.add(cube);

// grass
var texture, material2, grass;

texture = THREE.ImageUtils.loadTexture( "https://www.planwallpaper.com/static/images/violet-vector-leaves-circles-backgrounds-for-powerpoint_PdfkI4q.jpg" );

// assuming you want the texture to repeat in both directions:
texture.wrapS = THREE.RepeatWrapping; 
texture.wrapT = THREE.RepeatWrapping;

// how many times to repeat in each direction; the default is (1,1),
texture.repeat.set( 8, 8 ); 

material2 = new THREE.MeshLambertMaterial({ map : texture });
grass = new THREE.Mesh(new THREE.PlaneGeometry(1024, 1024), material2);
grass.side = THREE.DoubleSide;
grass.rotation.x-=Math.PI/2;
grass.position.y-=100;

scene.add(grass);

// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);

// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);

// start animation
animate();