JSFiddle - React, Tailwind, and code Playground
by Gremlin_Rage
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Draw a Wave</title>
</head>
<body onload="main()">
<canvas id="webgl" width="500" height="200">
Please use a browser that supports "canvas"
</canvas>
<script src="https://github.com/Beginerok/Tropic-Island/blob/master/Tropic-Island/MathPhisics/webgl-utils.js"></script>
<script src="https://github.com/Beginerok/Tropic-Island/blob/master/Tropic-Island/MathPhisics/webgl-debug.js"></script>
<script src="https://github.com/Beginerok/Tropic-Island/blob/master/Tropic-Island/MathPhisics/cuon-matrix.js"></script>
<script src="Wave.js"></script>
</body>
</html>
JavaScript
// Vertex shader program
var VSHADER_SOURCE =
'attribute vec4 a_Position;\n' +
'void main() {\n' +
' gl_Position = a_Position;\n' +
'}\n';
// Fragment shader program
var FSHADER_SOURCE =
'void main() {\n' +
' gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n' +
'}\n';
var xx = 0;
function main() {
// Retrieve <canvas> element
var canvas = document.getElementById('webgl');
// Get the rendering context for WebGL
var gl = getWebGLContext(canvas);
if (!gl) {
console.log('Failed to get the rendering context for WebGL');
return;
}
// Initialize shaders
if (!initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE)) {
console.log('Failed to intialize shaders.');
return;
}
// Write the positions of vertices to a vertex shader
var n = initVertexBuffers(gl);
if (n < 0) {
console.log('Failed to set the positions of the vertices');
return;
}
// Specify the color for clearing <canvas>
gl.clearColor(0, 0, 0, 1);
var tick = function() {
draw(gl, n); // Draw function
requestAnimationFrame(tick, canvas); // Request that the browser calls tick
};
tick();
}
function draw(gl, n) {
// Clear <canvas>
gl.clear(gl.COLOR_BUFFER_BIT);
initVertexBuffers(gl);
// function
gl.drawArrays(gl.LINE_STRIP, 0, n);
}
function fi(x) {
return Math.cos(x);
}
function ksi(x) {
return Math.sin(3 * x);
}
function Dalamber(x, t) {
return 0.5 * (fi(x - t) + fi(x + t)) + 0.5 * (ksi(x + t) - ksi(x - t));
}
function initVertexBuffers(gl) {
var vertices = new Float32Array(400);
var i = 0;
for (var t = -1.0; t < 1.0; t += 0.01) {
vertices[i] = t;
vertices[i + 1] = Dalamber(t, xx) / 2;
//document.write("x=",vertices[i],"y=",vertices[i+1]+"<br>");
i += 2;
}
xx += 0.01;
var n = vertices.length / 2;
// Create a buffer object
var vertexBuffer = gl.createBuffer();
if (!vertexBuffer) {
console.log('Failed to create the buffer object');
return -1;
}
// Bind the buffer object to...