JSFiddle - React, Tailwind, and code Playground
by Grabow
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="styles.css">
<title>Solar System AJ</title>
</head>
<body onload="init();">
<canvas id="space-time"></canvas>
</body>
<script src="orbit.js"></script>
</html>
CSS
body {
margin: 0;
border: 0;
}
#space-time {
background-color: #1a1a1c;
}
JavaScript
var canvas, width, height, ctx;
var bodies = [];
function init(){
canvas = document.getElementById("space-time");
width = window.innerWidth;
height = window.innerHeight;
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
createBodies();
setInterval(function(){
updateSystem();
updateBodies(0.01);
ctx.clearRect(0, 0, width, height);
drawBodies();
}, 10);
}
function createBodies(){
// bodies.push(new Body(100, 300, 250, Math.PI / 2, 10, 5));
// bodies.push(new Body(150, 300, 250, Math.PI / 2, 10, 5));
// bodies.push(new Body(300, 150, 300, 0, 1, 3));
// bodies.push(new Body(350, 150, 300, 0, 1, 3));
bodies.push(new Body((this.width / 2) - 250, (this.height / 2) - 300, 200, 0, 1, 10, "#14c71d", true));
bodies.push(new Body((this.width / 2) + 100, (this.height / 2) + 100, 350, 0, 1, 5, "#de2d16", true));
bodies.push(new Body(this.width / 2, this.height / 2, 0, 0, 1000000, 30, "#FF8501", false)); //sun
}
function drawBodies(){
for(var i = 0; i < bodies.length; i++){
bodies[i].draw(ctx);
}
}
function updateBodies(dt){
for(var i = 0; i < bodies.length; i++){
bodies[i].update(dt);
}
}
function updateSystem(){
var G = 10;
for(var i = 0; i < bodies.length; i++){
for(var j = 0; j < bodies.length; j++){
if(i === j) continue;
var b1 = bodies[i];
var b2 = bodies[j];
var dist = Math.sqrt((b1.x - b2.x) * (b1.x - b2.x) + (b1.y - b2.y) * (b1.y - b2.y));
var force = G * (b1.m * b2.m) / dist / dist;
var nx = (b2.x - b1.x) / dist;
var ny = (b2.y - b1.y) / dist;
b1.ax += nx * force / b1.m;
b1.ay += ny * force / b1.m;
b2.ax -= nx * force / b2.m;
b2.ay -= ny * force / b2.m;
}
}
}
function Body(x, y, v, angle, mass, radius, color, hasTail){
this.x = x;
this.y =...