normal map using normalNode with only scene environment
by GnanaSai
HTML
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.webgpu.js",
"three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three/build/three.tsl.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
import { normalMap, texture } from "three/tsl";
let mesh, renderer, scene, camera, controls;
init();
function init() {
// renderer
renderer = new THREE.WebGPURenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// ambient
//scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
//scene.add( new THREE.DirectionalLight( 0xffffff, 0 ) );
const rgbeLoader = new RGBELoader();
rgbeLoader.load(
'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r171/examples/textures/equirectangular/royal_esplanade_1k.hdr', // Replace with your HDR URL
(texture) => {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.environment = texture;
}
);
// geometry
const geometry = new THREE.BoxGeometry( 5, 5, 5);
// material
const material = new THREE.MeshStandardNodeMaterial( {
} );
let tex = new THREE.TextureLoader().load("https://i.postimg.cc/Fz4NsfDg/Bricks097-1-K-JPG-Normal-GL-result.jpg")
material.normalNode = normalMap(texture(tex));
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
renderer.render(...