Dame 2
by Sebastian Kay
HTML
<div id="game-container">
<div id="status">Spieler 1 am Zug</div>
<div id="board"></div>
<div class="buttons">
<button id="new-game">Neues Spiel</button>
</div>
</div>
<div id="winMessage"></div>
<div id="setPlayerNamesWrapperBackdrop">
<div id="setPlayerNamesWrapper">
<div id="setPlayerNamesInputs">
<input type="text" id="inputPlayerName1" autocomplete="off" />
<div id="modeSelect">
<input type="text" id="inputPlayerName2" autocomplete="off" /><label>
<input type="checkbox" id="cpuToggle"
/></label>
</div>
<span id="vs">gegen</span>
</div>
<button id="savePlayerNames">Los</button>
</div>
</div>
CSS
@font-face {
font-family: "Caveat Brush";
font-style: normal;
font-weight: 400;
font-display: swap;
src: url(https://fonts.gstatic.com/s/caveatbrush/v11/EYq0maZfwr9S9-ETZc3fKXtMWw.ttf) format("truetype");
}
body {
background-color: rgba(var(--active-background-color), 1);
/* background-image: radial-gradient(circle, rgba(var(--active-background-color), 1) 0%, color-mix(in srgb, rgba(var(--active-background-color), 1) 60%, black) 100%); */
background-image: radial-gradient(circle, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 0.6) 100%);
color: #222;
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
max-height: 100vh;
width: 100vw;
max-width: 100vw;
overflow: hidden;
transition: background-color 0.6s ease-out;
}
#game-container {
padding: 20px;
border-radius: 8px;
text-align: center;
position: relative;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.buttons {
position: relative;
z-index: 20;
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
gap: 4px;
margin-top: 15px;
#new-game {
padding: 10px 20px;
background-color: #555;
border: none;
color: #fff;
font-size: 16px;
border-radius: 4px;
cursor: pointer;
}
#new-game:hover {
background-color: #777;
}
}
#status {
margin-bottom: 10px;
font-family: "Caveat Brush", serif;
font-size: 3rem;
font-weight: 600;
color: color-mix(in srgb, rgba(var(--active-background-color), 1) 30%, black);
}
#board {
display: grid;
grid-template-columns: repeat(8, 1fr);
gap: 2px;
margin: 0;
background-color: rgba(36, 36, 36, 1);
border: none;
border-radius: 0.35rem;
overflow: hidden;
padding: 8px;
width: 90%;
max-height: 90vw;
}
@media screen and (orientation: landscape) {
#game-container {
width: 100vh;
max-width: 100vh;
aspect-ratio: 4 / 3;
}
#board {
display: grid;
grid-template-columns: repeat(8, 1fr);
gap:...
JavaScript
const boardSize = 8;
let board = [],
currentPlayer = 1,
selectedPiece = null,
validMoves = [],
gameRunning = false,
vsCPU = false;
const playerColors = {
1: "168, 208, 230",
2: "246, 171, 182",
};
let players = {
1: { name: "Spieler 1", color: "168, 208, 230" },
2: { name: "Spieler 2", color: "246, 171, 182" },
};
const captureHighlightColors = {
1: "128, 168, 190",
2: "206, 131, 142",
};
const pieceColors = {
1: "77, 129, 199",
2: "214, 106, 139",
};
const body = document.body;
body.style.setProperty("--player1-color", players[1].color);
body.style.setProperty("--player2-color", players[2].color);
const inputPlayerName1 = document.getElementById("inputPlayerName1");
inputPlayerName1.value = players[1].name;
const inputPlayerName2 = document.getElementById("inputPlayerName2");
inputPlayerName2.value = players[2].name;
const savePlayerNamesButton = document.getElementById("savePlayerNames");
const boardElement = document.getElementById("board");
const statusElement = document.getElementById("status");
const newGameButton = document.getElementById("new-game");
const winMessageElement = document.getElementById("winMessage");
const cpuToggle = document.getElementById("cpuToggle");
function inBounds(row, col) {
return row >= 0 && row < boardSize && col >= 0 && col < boardSize;
}
function isEmpty(row, col) {
return board[row][col] === 0;
}
function isOpponent(piece, player) {
return piece !== 0 && (player === 1 ? piece === 2 || piece === 4 : piece === 1 || piece === 3);
}
function isPlayerPiece(piece, player) {
return player === 1 ? piece === 1 || piece === 3 : player === 2 && (piece === 2 || piece === 4);
}
function isKing(piece) {
return piece === 3 || piece === 4;
}
function initGame() {
board = Array.from({ length: boardSize }, () => Array(boardSize).fill(0));
for (let row = 0; row < 3; row++) {
for (let col = 0; col < boardSize; col++) {
if ((row +...