JSFiddle - React, Tailwind, and code Playground
by EthanHermsey
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh, pointerMesh;
var t = 0;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.domElement.onmouseup = mouseClicked
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
camera.position.y = 0.8;
camera.lookAt(scene.position);
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
pointerMesh = new THREE.Mesh(
new THREE.SphereGeometry(0.05),
new THREE.MeshBasicMaterial({color: 'red'})
);
pointerMesh.position.set(0.6, 0, 0);
scene.add(pointerMesh);
}
function animate() {
requestAnimationFrame( animate );
mesh.position.z = Math.sin(t);
t += 0.005;
renderer.render( scene, camera );
}
function mouseClicked(){
var vec = new THREE.Vector3();
var distance = camera.position.distanceTo( mesh.position );
vec.set(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1,
0.5 );
vec.unproject( camera );
vec.sub( camera.position ).normalize();
pointerMesh.position.copy( camera.position ).add( vec.multiplyScalar( distance ) );
}