Kendo Avoid Text Overlapping
Script to avoid text overlapping
by Edson Henrique
HTML
<link rel="stylesheet" href="https://kendo.cdn.telerik.com/2017.2.621/styles/kendo.common-material.min.css">
<link rel="stylesheet" href="https://kendo.cdn.telerik.com/2017.2.621/styles/kendo.material.min.css">
<link rel="stylesheet" href="https://kendo.cdn.telerik.com/2017.2.621/styles/kendo.material.mobile.min.css">
<script src="https://kendo.cdn.telerik.com/2017.2.621/js/jquery.min.js"></script>
<script src="https://kendo.cdn.telerik.com/2017.2.621/js/kendo.all.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/lodash.min.js"></script>
<div id="chart"></div>
<img id='img' />
JavaScript
$(document).ready(function() {
console.clear();
var positions = [];
var labels = [];
var index = 0;
const collisionTest = (position, list, detectHorizontalCollision = false) => {
let rangeX = 5;
let rangeLabelY = 20;
let rangePointY = 15;
let collided = _.filter(list, i =>
(detectHorizontalCollision
?
((Math.abs(i.label[0] - position[0]) <= rangeX) ||
(Math.abs(i.point[0] - position[0]) <= rangeX))
:
((i.label[0] == position[0]) ||
(i.point[0] == position[0]))
) &&
((Math.abs(i.label[1] - position[1]) <= rangeLabelY) ||
(Math.abs(i.point[1] - position[1]) <= rangePointY))
);
if (collided.length) {
let haveAbove = _.some(collided, i => (i.label[1] - position[1] <= 0) || (i.point[1] - position[1] <= 0));
let haveBelow = _.some(collided, i => (i.label[1] - position[1] > 0) || (i.point[1] - position[1] > 0));
return collisionTest(moveObject(position, haveAbove, haveBelow), list);
}
return position;
}
const collisionAvoid = (position, list) => {
return collisionTest(position, list);
}
const calculatePosition = (labels, positions) => {
for(var i in labels) {
var newPositions = _.cloneDeep(positions);
_.pullAt(newPositions, i);
var pos = collisionAvoid(positions[i].label, newPositions);
labels[i].text.position(pos);
}
return;
}
const moveObject = (currentPosition, haveAbove, haveBelow) => {
let position = _.clone(currentPosition);
let distance = 4;
position[1] += distance;
//if (haveAbove) {
// position.label[1] += distance;
//} else if (haveBelow) {
// position.label[1] -= distance;
//}
return position;
}
var data = _.map(_.range(0, 20), (i) => ({
value: _.random(600, 650),
value2: _.random(600, 650),
value3: _.random(600, 650),
value4: _.random(600, 650)
}));
var labelPosition = (label) => {
let draw =...