TypeScript
Can't render canvas after saving to localStorage
by Dustin
HTML
<div id="app">
<img id="img0" src='https://ir.ebaystatic.com/rs/v/fxxj3ttftm5ltcqnto1o4baovyl.png' height='100' width='100'>
<canvas id="canvas1" height='100' width='100' style='border:2px solid #00f;'></canvas>
<canvas id="canvas2" height='100' width='100' style='border:2px solid #f00;'></canvas>
</div>
CSS
body {
background: #20262E;
padding: 20px;
font-family: Helvetica;
}
#app {
background: #fff;
border-radius: 4px;
padding: 20px;
transition: all 0.2s;
text-align: center;
}
TypeScript
const img = document.querySelector("#img0");
img.setAttribute('crossOrigin','anonymous'); // mark image as safe for toDataURL
document.querySelector("#img0").onload = () => {
saveImg('img0');
};
function getBase64Image(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var dataURL = canvas.toDataURL("image/png");
return dataURL;
}
function saveImg(srcImgID) {
// save img0 to local storage
var imgSrc = document.getElementById(srcImgID);
var imgBase64 = getBase64Image(imgSrc);
localStorage.setItem('someStorageKey', imgBase64);
// copy img0 => canvas2 (red border)
var canvas2: HTMLCanvasElement = document.getElementById('canvas2') as HTMLCanvasElement;
//console.log('cavas2: ' + canvas2);
var ctx2 = canvas2.getContext('2d');
ctx2.drawImage(imgSrc, 0, 0);
// load img0
var imgData = localStorage.getItem('someStorageKey');
// copy img0 => canvas1 (blue border) from storage
var canvas1: HTMLCanvasElement = document.getElementById('canvas1') as HTMLCanvasElement;
//console.log('cavas1: ' + canvas1);
var ctx1 : HTMLCanvasElement = canvas1.getContext('2d');
//console.log('ctx1: ' + ctx1);
var imgFromStorage = new Image();
imgFromStorage.onload = function () {
//console.log('imgFromStorage: ' + imgFromStorage);
//console.log('imgFromStorage.src: ' + imgFromStorage.src);
ctx1.drawImage(imgFromStorage, 0, 0);
}
imgFromStorage.src = imgData;
}