JSFiddle - React, Tailwind, and code Playground
by Bill Withers
HTML
<meme>---------------------Tic Tac Toe---------------------</meme>
<table style="width:60%">
<tr>
<td id="x1y1" onclick='placesymbol(this)'> </td>
<td id="x1y2" onclick='placesymbol(this)'> </td>
<td id="x1y3" onclick='placesymbol(this)'> </td>
</tr>
<tr>
<td id="x2y1" onclick='placesymbol(this)'> </td>
<td id="x2y2" onclick='placesymbol(this)'> </td>
<td id="x2y3" onclick='placesymbol(this)'> </td>
</tr>
<tr>
<td id="x3y1" onclick='placesymbol(this)'> </td>
<td id="x3y2" onclick='placesymbol(this)'> </td>
<td id="x3y3" onclick='placesymbol(this)'> </td>
</tr>
</table>
CSS
meme {
color: magenta;
font-weight: bold;
font-size: 20px;
font-family: "";
}
table,
tr,
td {
border: 1px solid black;
}
th,
td {
padding: 60px;
color: magenta;
font-size: 20px;
font-weight: bold;
font-family: "Courier New";
background: radial-gradient(cyan, pink, lightgreen);
}
th {
text-align: center;
}
JavaScript
let xo = "X"
var tie = 0;
function reset() {
document.getElementById('x1y1').innerHTML = ' ';
document.getElementById('x1y2').innerHTML = ' ';
document.getElementById('x1y3').innerHTML = ' ';
document.getElementById('x2y1').innerHTML = ' ';
document.getElementById('x2y2').innerHTML = ' ';
document.getElementById('x2y3').innerHTML = ' ';
document.getElementById('x3y1').innerHTML = ' ';
document.getElementById('x3y2').innerHTML = ' ';
document.getElementById('x3y3').innerHTML = ' ';
}
function placesymbol(cell) {
if (cell.innerHTML === ' ') {
cell.innerHTML = xo
if (xo == "X") {
xo = "O";
tie++;
} else if (xo == "O") {
xo = "X";
tie++
}
}
if (document.getElementById('x1y1').innerHTML === 'X' && document.getElementById('x1y2').innerHTML === 'X' && document.getElementById('x1y3').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if (document.getElementById('x2y1').innerHTML === 'X' && document.getElementById('x2y2').innerHTML === 'X' && document.getElementById('x2y3').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if (document.getElementById('x3y1').innerHTML === 'X' && document.getElementById('x3y2').innerHTML === 'X' && document.getElementById('x3y3').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if (document.getElementById('x1y1').innerHTML === 'X' && document.getElementById('x2y1').innerHTML === 'X' && document.getElementById('x3y1').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if (document.getElementById('x1y1').innerHTML === 'X' && document.getElementById('x2y2').innerHTML === 'X' && document.getElementById('x3y3').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if (document.getElementById('x1y2').innerHTML === 'X' && document.getElementById('x2y2').innerHTML === 'X' && document.getElementById('x3y2').innerHTML === 'X') {
window.alert('X has won');
reset();
}
if...