Dancing Robots
robots dance using vanilla js
by Leonardo Trimarchi
HTML
<canvas></canvas>
<!--
,--. ,--.
((O ))--((O ))
,'_`--'____`--'_`.
_: ____________ :_
| | ||::::::::::|| | |
| | ||::::::::::|| | |
| | ||::::::::::|| | |
|_| |/__________\| |_|
|________________|
__..-' `-..__
.-| : .----------------. : |-.
,\ || | |\______________/| | || /.
/`.\:| | || __ __ __ || | |;/,'\
:`-._\;.| || '--''--''--' || |,:/_.-':
| : | || .----------. || | : |
| | | || '----SSt---' || | | |
| | | || _ _ _ || | | |
:,--.; | || (_) (_) (_) || | :,--.;
(`-'|) | ||______________|| | (|`-')
`--' | |/______________\| | `--'
|____________________|
`.________________,'
(_______)(_______)
(_______)(_______)
(_______)(_______)
(_______)(_______)
| || |
'--------''--------'
-->
CSS
body, html {
position: absolute;
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
background:#000;
cursor: pointer;
}
JavaScript
{
class Robot {
constructor(color, light, size, x, y, struct) {
this.x = x;
this.points = [];
this.links = [];
this.frame = 0;
this.dir = 1;
this.size = size;
this.color = Math.round(color);
this.light = light;
// ---- create points ----
for (const p of struct.points) {
this.points.push(new Robot.Point(size * p.x + x, size * p.y + y, p.f));
}
// ---- create links ----
for (const link of struct.links) {
const p0 = this.points[link.p0];
const p1 = this.points[link.p1];
const dx = p0.x - p1.x;
const dy = p0.y - p1.y;
this.links.push(
new Robot.Link(
this,
p0,
p1,
Math.sqrt(dx * dx + dy * dy),
link.size * size / 3,
link.lum,
link.force,
link.disk
)
);
}
}
update() {
if (++this.frame % 20 === 0) this.dir = -this.dir;
if (
dancerDrag &&
this === dancerDrag &&
this.size < 16 &&
this.frame > 600
) {
dancerDrag = null;
dancers.push(
new Robot(
this.color + 90,
this.light * 1.25,
this.size * 2,
pointer.x,
pointer.y - 100 * this.size * 2,
struct
)
);
dancers.sort(function(d0, d1) {
return d0.size - d1.size;
});
}
// ---- update links ----
for (const link of this.links) {
const p0 = link.p0;
const p1 = link.p1;
const dx = p0.x - p1.x;
const dy = p0.y - p1.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist) {
const tw = p0.w + p1.w;
const r1 = p1.w / tw;
const r0 = p0.w / tw;
const dz = (link.distance - dist) * link.force;
const sx = dx / dist * dz;
const sy = dy / dist * dz;
p1.x -= sx * r0;
p1.y -= sy * r0;
p0.x += sx * r1;
p0.y += sy * r1;
}
}
// ---- update points ----
for (const point of this.points) {
// ---- dragging ----
if (this === dancerDrag && point === pointDrag) {
point.x += (pointer.x - point.x) * 0.1;
point.y +=...