JSFiddle - React, Tailwind, and code Playground
by DivMaster
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="https://www.bgt.gr/assets/js/fabric.min.js?v=3.6.2"></script>
<script src="https://cdn.jsdelivr.net/npm/@turf/turf@5/turf.min.js"></script>
<div id="p"></div>
<canvas id="c" width="600" height="400"></canvas>
CSS
canvas {
border: 1px solid;
}
JavaScript
// function to check if line exists in polygon
function isinPolygonFirst(points, longitude_x, latitude_y) {
vertices_y = new Array();
vertices_x = new Array();
var r = 0;
var i = 0;
var j = 0;
var c = 0;
var point = 0;
for (r = 0; r < points.length; r++) {
vertices_y.push(points[r].y);
vertices_x.push(points[r].x);
}
points_polygon = vertices_x.length;
for (i = 0, j = points_polygon; i < points_polygon; j = i++) {
point = i;
if (point == points_polygon)
point = 0;
if (((vertices_y[point] > latitude_y != (vertices_y[j] > latitude_y)) && (longitude_x < (vertices_x[j] - vertices_x[point]) * (latitude_y - vertices_y[point]) / (vertices_y[j] - vertices_y[point]) + vertices_x[point])))
c = !c;
}
return c;
}
// other function to check if line exist in polygon
function isinPolygonSecond(points, x, y) {
cornersX = new Array();
cornersY = new Array();
for (r = 0; r < points.length; r++) {
cornersX.push(points[r].x);
cornersY.push(points[r].y);
}
var i, j = cornersX.length - 1;
var odd = false;
var pX = cornersX;
var pY = cornersY;
for (i = 0; i < cornersX.length; i++) {
if ((pY[i] < y && pY[j] >= y || pY[j] < y && pY[i] >= y) &&
(pX[i] <= x || pX[j] <= x)) {
odd ^= (pX[i] + (y - pY[i]) * (pX[j] - pX[i]) / (pY[j] - pY[i])) < x;
}
j = i;
}
return odd;
}
var canvas = new fabric.Canvas("c", {
selection: false
});
var points = [];
var polygon = new fabric.Polygon([
new fabric.Point(150, 50),
new fabric.Point(250, 50),
new fabric.Point(250, 150),
new fabric.Point(150, 150),
new fabric.Point(50, 250),
]);
polygon.on("modified", function() {
//document.getElementById("p").innerHTML = JSON.stringify(this)+ "<br>";
var matrix = this.calcTransformMatrix();
var transformedPoints = this.get("points")
.map(function(p) {
return new fabric.Point(
p.x - polygon.pathOffset.x,
p.y - polygon.pathOffset.y);
})
...