JSFiddle - React, Tailwind, and code Playground
by DiV666
HTML
<canvas id="canvas-draw"></canvas>
CSS
#canvas-draw {
border: 1px solid black;
width: 100%;
height: 300px;
}
JavaScript
var canvas = document.getElementById('canvas-draw');
var ctx = canvas.getContext("2d");
canvas.addEventListener('pointerdown', function (event) {
event.preventDefault();
event.stopPropagation();
drawPoint(event.clientX, event.clientY);
canvas.addEventListener('pointermove', pointermove, false);
return false;
}, false);
document.addEventListener('pointerup', function (event) {
drawPoint(event.clientX, event.clientY);
canvas.removeEventListener("pointermove", pointermove);
}, false);
function pointermove(event) {
event.preventDefault();
event.stopPropagation();
drawPoint(event.clientX, event.clientY);
return false;
}
function drawPoint(x, y) {
ctx.beginPath();
ctx.arc(x, y, 1, 0, 2 * Math.PI, false);
ctx.fill();
}