JSFiddle - React, Tailwind, and code Playground
by DeadByElpy
HTML
<p>click or drag</p>
<div dropzone>
<img src="https://thebestcode.ru/media/audioProgress&Visualizer/plus.png" alt="#">
<input type="file" accept="audio/*">
</div>
<canvas></canvas>
CSS
@font-face {
font-family: "Nova Mono", monospace;
src: url("https://thebestcode.ru/media/audioProgress&Visualizer/font.ttf");
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
height: 100vh;
background: radial-gradient(circle, #666, #222);
display: flex;
justify-content: center;
align-items: center;
}
p {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -70px);
color: #ddd;
text-align: center;
text-transform: uppercase;
font-family: "Nova Mono", monospace;
font-size: 0.8em;
font-weight: bold;
letter-spacing: 2px;
user-select: none;
}
span {
display: block;
font-size: 1.6em;
}
div {
width: 100px;
height: 100px;
display: flex;
justify-content: center;
align-items: center;
border: 1px dashed #ddd;
border-radius: 10%;
cursor: pointer;
}
img {
width: 70px;
height: 70px;
filter: invert();
}
input {
display: none;
}
canvas {
display: none;
}
JavaScript
window.onload = () => {
let dropZone = document.querySelector("div"),
input = document.querySelector("input"),
file,
text,
progress,
volume,
audio,
frequencyArray;
dropZone.ondrop = e => {
e.preventDefault();
if (e.dataTransfer.items[0].kind == "file") {
file = e.dataTransfer.items[0].getAsFile();
} else return;
playTrack(file);
};
dropZone.ondragover = e => {
e.preventDefault();
};
dropZone.onclick = () => {
input.click();
input.onchange = () => {
file = input.files[0];
playTrack(file);
};
};
let C = document.querySelector("canvas"),
$ = C.getContext("2d"),
W = (C.width = innerWidth),
H = (C.height = innerHeight),
centerX = W / 2,
centerY = H / 2,
radius,
piece,
bars = 200,
x,
y,
xEnd,
yEnd,
barWidth = 2,
barHeight,
lineColor;
function playTrack(file) {
dropZone.style.display = "none";
text = document.querySelector("p");
text.style.transform = "translate(-50%,-50%)";
text.innerHTML = `progress: <span class="progress"></span> <br> volume: <span class="volume"></span>`;
volume = document.querySelector(".volume");
progress = document.querySelector(".progress");
document.addEventListener("keydown", e => {
try {
if (e.keyCode == 32) {
audio.paused ? audio.play() : audio.pause();
} else if (e.keyCode == 13) {
audio.load();
} else if (e.keyCode == 39) {
audio.currentTime += 10;
} else if (e.keyCode == 37) {
audio.currentTime -= 10;
} else if (e.keyCode == 40) {
audio.volume -= 0.1;
} else if (e.keyCode == 38) {
audio.volume += 0.1;
}
} catch {
return;
}
});
console.log(
"Use Keyboard: \n Space to Play/Pause \n Enter to Stop \n Arrows to Change \n Time and Volume"
);
audio = new Audio();
context = new...