JSFiddle - React, Tailwind, and code Playground
by Darby Rathbone
CSS
body, html {
margin:0px;
padding:0px;
width:100%;
height:100%;
overflow:hidden;
}
canvas {
outline:black 1px dashed;
}
JavaScript
var drawRed = function (x, y) {
ctx.beginPath();
ctx.strokeStyle = '#ff0000';
ctx.arc(x, y, 2, 0, Math.PI * 2, false);
ctx.stroke();
};
var drawBlack = function (x, y) {
ctx.strokeStyle = '#000000';
ctx.beginPath();
ctx.arc(mid[0], mid[1], 2, 0, Math.PI * 2, false);
ctx.stroke();
};
var Point(a){
var p = Object.create(null);
p.x = a[0];
p.y =a[1];
p.add = function(b){this.x +=b.x;
this.y +=b.y;return this;}
p.sub = function(b){this.x -=b.x;
this.y -=b.y;return this;}
p.midpoint = function(b){return Point([(this.x+b.x)/2,(this.y+b.y)/2]);};
return p;
}
var line = function(a,b){
var dx = a.x-b.x
};
var canvas = document.getElementsByTagName('canvas')[0],
ctx = canvas.getContext('2d'),
resize = function () {
var
s = getComputedStyle(document.body);
canvas.width = parseInt(s.width);
canvas.height = parseInt(s.height);
},
points = [],
count = 4;
addEventListener('resize', resize);
resize();
while (count--) {
points.push([(Math.random() * canvas.width) | 0]);
points[points.length - 1].push((Math.random() * canvas.height) | 0);
}
console.log(points);
points.forEach(function (e) {
points.forEach(function (f) {
if (f !== e) {
e[
}
});
});
points.forEach(function (e) {
drawBlack(e[0],e[1]);
});