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JavaScript

// Last updated November 2011
// By Simon Sarris
// www.simonsarris.com
// [email protected]
//
// Free to use and distribute at will
// So long as you are nice to people, etc

// Simple class for keeping track of the current transformation matrix

// For instance:
//    var t = new Transform();
//    t.rotate(5);
//    var m = t.m;
//    ctx.setTransform(m[0], m[1], m[2], m[3], m[4], m[5]);

// Is equivalent to:
//    ctx.rotate(5);

// But now you can retrieve it :)

// Remember that this does not account for any CSS transforms applied to the canvas

function Transform() {
  this.reset();
}

Transform.prototype.reset = function() {
  this.m = [1,0,0,1,0,0];
};

Transform.prototype.multiply = function(matrix) {
  var m11 = this.m[0] * matrix.m[0] + this.m[2] * matrix.m[1];
  var m12 = this.m[1] * matrix.m[0] + this.m[3] * matrix.m[1];

  var m21 = this.m[0] * matrix.m[2] + this.m[2] * matrix.m[3];
  var m22 = this.m[1] * matrix.m[2] + this.m[3] * matrix.m[3];

  var dx = this.m[0] * matrix.m[4] + this.m[2] * matrix.m[5] + this.m[4];
  var dy = this.m[1] * matrix.m[4] + this.m[3] * matrix.m[5] + this.m[5];

  this.m[0] = m11;
  this.m[1] = m12;
  this.m[2] = m21;
  this.m[3] = m22;
  this.m[4] = dx;
  this.m[5] = dy;
};

Transform.prototype.invert = function() {
  var d = 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);
  var m0 = this.m[3] * d;
  var m1 = -this.m[1] * d;
  var m2 = -this.m[2] * d;
  var m3 = this.m[0] * d;
  var m4 = d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]);
  var m5 = d * (this.m[1] * this.m[4] - this.m[0] * this.m[5]);
  this.m[0] = m0;
  this.m[1] = m1;
  this.m[2] = m2;
  this.m[3] = m3;
  this.m[4] = m4;
  this.m[5] = m5;
};

Transform.prototype.rotate = function(rad) {
  var c = Math.cos(rad);
  var s = Math.sin(rad);
  var m11 = this.m[0] * c + this.m[2] * s;
  var m12 = this.m[1] * c + this.m[3] * s;
  var m21 = this.m[0] * -s + this.m[2] * c;
  var m22 = this.m[1] * -s + this.m[3] * c;
  this.m[0] = m11;
  this.m[1] = m12;
 ...