JSFiddle - React, Tailwind, and code Playground
by Giacomini Federico
HTML
<canvas id="canvas"></canvas>
JavaScript
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var data = {
label: "My First dataset",
fillColor: "rgba(0,204,204,0.5)",
strokeColor: "rgba(0,204,204,1)",
pointfillColor: "rgba(220,220,220,1)",
pointStrokeColor: "#00f",
data: [65, 59, 90, 81, 56, 55, 40]
};
var drawDataSet = function (dataset) {
context.lineWidth = 1;
context.save();
context.beginPath();
var angle = (Math.PI) / (dataset.data.length / 2);
for (var i = 0; i < dataset.data.length; i++) {
var height = ((canvas.height / 2 * dataset.data[i]) / 100);
context.lineTo(Math.cos(angle * i) * height, -Math.sin(angle * i) * height);
}
var height = ((canvas.height / 2 * dataset.data[0]) / 100);
context.lineTo(height, 0);
context.closePath();
context.strokeStyle = dataset.strokeColor;
context.stroke();
context.fillStyle = dataset.fillColor;
context.fill();
context.fillStyle = dataset.pointfillColor;
context.fillStyle = dataset.pointStrokeColor;
for (var i = 0; i < dataset.data.length; i++) {
var height = ((canvas.height / 2 * dataset.data[i]) / 100);
drawPoint(Math.cos(angle * i) * height, -Math.sin(angle * i) * height, 3);
}
context.restore();
}
drawPoint = function (x,y,w) {
context.beginPath();
context.arc(x, y, w, 0, 2 * Math.PI, true);
context.stroke();
context.fill();
context.closePath();
}
context.translate(this.canvas.width / 2, this.canvas.height / 2);
context.rotate(-Math.PI / 2);
drawDataSet(data);