JSFiddle - React, Tailwind, and code Playground
by Ben Watts
HTML
<canvas id="myCanvas" width="400" height="250">
</canvas>
JavaScript
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
function drawImage(whatIMG) {
var drawCanvasImage = new Image();
drawCanvasImage.src = whatIMG.toString();
drawCanvasImage.onload = function(){
ctx.drawImage(drawCanvasImage,0,0);
}
};
var image = new Image();
image.src = "imagesource.jpg";
drawImage("http://33.media.tumblr.com/be53cdc1a6c091d7f2868e91f45d4df5/tumblr_n6m4vfbFYj1tah9pwo1_500.gif");
drawImage("http://www.pixeljoint.com/files/icons/walkingcat_by_thetaupe.gif");