JSFiddle - React, Tailwind, and code Playground
by Ben Watts
HTML
<canvas id="myCanvas" width="400" height="400"></canvas>
JavaScript
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var imgArray = new Array();
imgArray[0] = new Image();
imgArray[0].src = 'http://www.petmd.com/sites/all/modules/breedopedia/images/thumbnails/cat/tn-norwegian-forest-cat.jpg';
imgArray[1] = new Image();
imgArray[1].src = 'https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRl2MT7Xo3thiowjv6RtP0rtBjp8a3LNo3foDTR_6b8RIuWbZDw';
imgArray[2] = new Image();
imgArray[2].src = 'http://static.planetminecraft.com/files/avatar/1921957_2.jpg';
imgArray[3] = new Image();
imgArray[3].src = 'http://www.kozaczek.pl/avatars/1228921442.jpg';
imgArray[4] = new Image();
imgArray[4].src = 'http://www.gamerheadlines.com/forum/uploads/profile/photo-434.jpg?_r=1395759749';
imgArray[5] = new Image();
imgArray[5].src = 'http://www.avatarsdb.com/avatars/the_cat_with_boots.jpg';
setInterval(function () {
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, c.width, c.height);
ctx.drawImage(imgArray[0], 0, 100);
ctx.drawImage(imgArray[1], 50, 300);
ctx.drawImage(imgArray[2], 150, 150);
ctx.drawImage(imgArray[3], 200, 200);
ctx.drawImage(imgArray[4], 300, 0);
ctx.drawImage(imgArray[5], 120, 0);
}, 1);