JSFiddle - React, Tailwind, and code Playground
HTML
<body>
<script>
console.clear();
World.prototype.onTick = function() {
this.out();
}
var world = new World({
speed: -1,
columns: 50,
rows: 20,
wrap: false,
grid: [
[0,0,0,0,0],
[0,1,1,0,0],
[0,0,1,1,0],
[0,0,1,0,0],
[0,0,0,0,0],
[0,1,0,0,0],
[0,1,1,0,0],
[0,1,0,0,0],
[0,0,0,0,0],
]
});
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
world.tick();
</script>
</body>
JavaScript
var utils = {};
/*
* utils.extend()
* - Extend initial object with all properties of following objects, objects later in the argument list take precedence.
*/
utils.extend = function(obj) {
var args = Array.prototype.slice.call(arguments, 1);
for (var i = args.length; i--;) {
for (var prop in args[i]) {
obj[prop] = args[i][prop];
}
}
return obj;
}
/*
* utils.defaults()
* - Overwrite initial object with properties of following objects only if key is present in the initial object.
*/
utils.defaults = function(obj) {
var args = Array.prototype.slice.call(arguments, 1);
for (var i = args.length; i--;) {
for (var prop in args[i]) {
if (obj.hasOwnProperty(prop)) {
obj[prop] = args[i][prop];
}
}
}
return obj;
}
/* no-wrap positioning functions */
var calcPos = {
ul: function(cell) {
return [cell.x - 1, cell.y - 1];
},
um: function(cell) {
return [cell.x, cell.y - 1];
},
ur: function(cell) {
return [cell.x + 1, cell.y - 1];
},
l: function(cell) {
return [cell.x - 1, cell.y];
},
r: function(cell) {
return [cell.x + 1, cell.y];
},
ll: function(cell) {
return [cell.x - 1, cell.y + 1];
},
lm: function(cell) {
return [cell.x, cell.y + 1];
},
lr: function(cell) {
return [cell.x + 1, cell.y + 1];
}
}
var worldDefaults = {
rows: 50,
columns: 50,
wrap: true, // left edge is mirrored on right, top edge is mirrored on bottom. Vice versa
speed: -1, // milliseconds (minimum time, waits until end of last tick to calculate from)
grid: []
}
var World = function (opts) {
this.settings = utils.defaults(worldDefaults, opts);
this.maxX = this.settings.columns - 1;
this.maxY = this.settings.rows -1;
for (var y = 0, yLen = this.settings.rows; y < yLen; ++y) {
for (var x = 0, xLen = this.settings.columns; x < xLen; ++x) {
if (y === 0) {
this.cellList.push([]);
if (this.settings.grid.length <= x) {
...