JSFiddle - React, Tailwind, and code Playground
by BurpmanJunior
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/fonts/helvetiker_regular.typeface.js"></script>
<body></body>
CSS
body{
padding: 0;
margin: 0;
overflow: hidden;
}
JavaScript
var renderer, scene, camera;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 10;
camera.rotation.y += 0.2;
scene = new THREE.Scene();
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = 50;
renderer.shadowMapBias = 0.0039;
renderer.shadowMapDarkness = 0.5;
renderer.shadowMapWidth = 1024;
renderer.shadowMapHeight = 1024;
var directionalLight = new THREE.DirectionalLight( 0x999999, 1 );
directionalLight.position.set( 0, 1, 0 );
scene.add( directionalLight );
directionalLight.castShadow = true;
var light = new THREE.AmbientLight( 0xcccccc ); // soft white light
scene.add( light );
var geometry = new THREE.TextGeometry(
'WOO!',
{
size: 0.8,
height: 0.2,
font: 'helvetiker'
}
);
var material = new THREE.MeshLambertMaterial( {color: 0x8c31aa} );
var textObj = new THREE.Mesh( geometry, material );
scene.add(textObj);
textObj.position.z += 3;
textObj.position.x -= 1.5;
textObj.position.y -= 0.5;
textObj.castShadow = true;
textObj.receiveShadow = true;
var textObj2 = new THREE.Mesh( geometry, material );
scene.add(textObj2);
textObj2.position.z += 3;
textObj2.position.x += 1.5;
textObj2.position.y += 0.5;
textObj2.castShadow = true;
textObj2.receiveShadow = true;
var geometry2 = new THREE.BoxGeometry( 1, 1, 1 );
var material2 = new THREE.MeshLambertMaterial( {color: 0xff8700} );
var shapeObj = new THREE.Mesh( geometry2, material2 );
scene.add(shapeObj);
shapeObj.position.z += 3;
shapeObj.position.x -= 0.5;
shapeObj.position.y -= 1.5;
shapeObj.castShadow = true;
shapeObj.receiveShadow = true;
var render = function () {
requestAnimationFrame( render );
//textObj.rotation.x += 0.05;
...