Cubes and cylinders
by Browork
HTML
<button style="position:absolute">Start</button>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
;
import * as THREE from "https://threejs.org/build/three.module.js";
import {
OrbitControls
} from "https://threejs.org/examples/jsm/controls/OrbitControls.js"
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.1, 2000);
camera.position.set(100, 100, 500);
camera.up.set(0, 0, 1);
var c;
var renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: false,
stencil: true,
depth: true
});
renderer.setSize(innerWidth, innerHeight)
renderer.setClearColor("#f0ebdd", 1);
document.body.appendChild(renderer.domElement);
document.querySelector("button").addEventListener("click", () => {
init();
})
var bigBoxMaterial = new THREE.MeshBasicMaterial({
color: 0xb89349,
transparent: true,
opacity: 0.8,
polygonOffset: true,
polygonOffsetFactor: 0.75,
polygonOffsetUnits: 4
});
var cylinderMaterial = new THREE.MeshBasicMaterial({
vertexColors: true,
polygonOffset: false,
polygonOffsetFactor: -0.75,
polygonOffsetUnits: -2
});
var boxMaterial = new THREE.MeshBasicMaterial({
vertexColors: true,
polygonOffset: false,
polygonOffsetFactor: -0.5,
polygonOffsetUnits: -2
});
var edgeMaterial = new THREE.MeshBasicMaterial({
color: 0x000000,
polygonOffset: false,
polygonOffsetFactor: -1,
polygonOffsetUnits: -4
});
function init() {
const controls = new OrbitControls(camera, renderer.domElement);
let bigBox = createBigBox();
scene.add(bigBox);
for (let i = 1; i <= 10; i++) {
for (let j = 1; j <= 10; j++) {
let radius = Math.floor(Math.random() * 10) + 1;
let height = j*4;
let x= -200+40*j;
let y=-100+20*i;
let z = 10-height/2
let mesh;
if(i%2==1){mesh = createCylinder( radius, height);}
if(i%2==0){mesh = createBox(radius,height,10);}
mesh.rotation.set(Math.PI/2,0,0)
...