JSFiddle - React, Tailwind, and code Playground
by Browork
JavaScript
import * as THREE from "https://threejs.org/build/three.module.js";
import {OrbitControls} from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setClearColor("#f0ebdd", 1);
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CylinderBufferGeometry( 1, 1, 1 );
var mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
polygonOffset:true
}));
var edges = new THREE.EdgesGeometry( geometry );
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color: 0x00ffff } ) );
scene.add( line );
scene.add(mesh)
var material = new THREE.LineBasicMaterial( { color: 0xffffff } );
var wireframe = new THREE.LineSegments( geometry, material );
//scene.add( wireframe );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
animate();
const controls = new OrbitControls(camera, renderer.domElement);