cube with different face colors
by Browork
HTML
<script src="http://mrdoob.github.com/three.js/build/three.min.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/controls/TrackballControls.js"></script>
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 0); // bg color
document.body.appendChild(renderer.domElement); // displays canvas
camera.position.z = 13; // move away to see coord center
camera.position.y = 0;
controls = new THREE.TrackballControls(camera, renderer.domElement);
// CUBE
var geometry = new THREE.CubeGeometry(2,2,2);
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0x4500ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x4500ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x2500ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x2500ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x3600ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x3600ff, transparent:true, opacity:1, side: THREE.DoubleSide}),
];
// Create a MeshFaceMaterial, which allows the cube to have different materials on each face
var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials);
var cube = new THREE.Mesh(geometry, cubeMaterial);
scene.add( cube );
var cube2 = new THREE.Mesh(geometry, cubeMaterial);
scene.add( cube2 );
cube.position.set(0,-2,0);
var cube3 = new THREE.Mesh(geometry, cubeMaterial);
scene.add( cube3 );
cube3.position.set(0,-4,0);
var render = function () {
requestAnimationFrame(render);
controls.update();
renderer.render(scene, camera);
};
render();