JSFiddle - React, Tailwind, and code Playground
by Browork
HTML
<button style="position:absolute">Start</button>
JavaScript
;
import * as THREE from "https://threejs.org/build/three.module.js";
import {
OrbitControls
} from "https://threejs.org/examples/jsm/controls/OrbitControls.js"
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.1, 2000);
camera.position.set(100, 100, 500);
camera.up.set(0, 0, 1);
var c;
var renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: false,
stencil: true,
depth: true
});
renderer.setSize(innerWidth, innerHeight)
renderer.setClearColor("#f0ebdd", 1);
document.body.appendChild(renderer.domElement);
document.querySelector("button").addEventListener("click", () => {
init();
})
var cylinderMaterial = new THREE.MeshBasicMaterial({
vertexColors: true,
polygonOffset: false,
polygonOffsetFactor: -0.75,
polygonOffsetUnits: -2
});
var boxMaterial = new THREE.MeshBasicMaterial({
vertexColors: true,
polygonOffset: true,
polygonOffsetFactor: 0.5,
polygonOffsetUnits: 1
});
var edgeMaterial = new THREE.MeshBasicMaterial({
color: 0x000000,
polygonOffset: true,
polygonOffsetFactor: -0.75,
polygonOffsetUnits: -4
});
function init() {
const controls = new OrbitControls(camera, renderer.domElement);
addHierarchicalModel(0,0)
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
//console.log(renderer.info.render);
})
}
function createCylinder(radius, scale){
const segments = 16;
const cylinderGeo = new THREE.CylinderBufferGeometry(radius, radius, scale, segments, 1);
const p = cylinderGeo.getAttribute("position");
const colors = [];
for (let i = 0; i < 34; i++) {
colors.push(1, 0, 0);
}
for (let i = 34; i < p.count; i++) {
//colors.push(0, 1, 0);
colors.push(1, 0, 0);
}
cylinderGeo.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
const...