try reproduce bug pixel ratio

PixiJS 5.3.7, try reproduce https://github.com/4ian/GDevelop/issues/2155

by Bouh

HTML

<script src="https://pixijs.download/v5.3.7/pixi.js"></script>
<canvas id="pen-canvas"></canvas>

<img id="img-base64" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAYAAAAGCAIAAABvrngfAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAeSURBVBhXY/j//z8DEoBygRSaBLpCIgGarv///wMAjykU7A0lFAMAAAAASUVORK5CYII=" />

CSS

body {
  margin: 0;
  padding: 0;
  overflow: hidden;
}

#pen-canvas{
	width: 100%;
	image-rendering: pixelated;
	    position: fixed;
}

#img-base64{	
 position: fixed;
    left: 400px;
    top: 240px;
		    width: 67px;
    image-rendering: pixelated;
}

JavaScript

const imageBase64 = document.querySelector('#img-base64')

const app = new PIXI.Application({
antialias: false,
  width: 96,
  height: 64,
  view: document.getElementById("pen-canvas"),
  backgroundColor: 0xffffff,
});

PIXI.settings.ROUND_PIXELS = true;
PIXI.settings.PRECISION_FRAGMENT = PIXI.PRECISION.HIGH;


// Load the bunny texture
app.loader.add('bunny', imageBase64.src)
    .load(startup);

function makeTilingSprite(x, y, uvRespectAnchor)
{
    const bunny = new PIXI.Sprite(app.loader.resources.bunny.texture, 8, 8);

    bunny.width = 6;
    bunny.height = 6;

    // Center the sprite's anchor point
    bunny.anchor.set(0);

    bunny.uvRespectAnchor = uvRespectAnchor;

    // Move the sprite to the center of the screen
    bunny.x = x;
    bunny.y = y;
		
	 bunny.anchor.set(0);
  

  
   app.stage.addChild(bunny);
  
    return bunny;
}


function startup()
{
    const objectLeft = makeTilingSprite(
      Math.round(app.renderer.screen.width / 2 -15),
      10,
      true,
    );
    const objectRight = makeTilingSprite(
      Math.round(app.renderer.screen.width / 2 + 10),
     10,
      false,
    );
  
		let y = 10;
  
    app.ticker.add(
      function handleTick() {
			//move position Y over time
			
			
        y += 0.05;   
			 
			 objectLeft.y = y;
			 objectRight.y = y;
        
				
				if(y > 40){
				y = 10;
				}
				
      }
    )
		
	
		
}