JSFiddle - React, Tailwind, and code Playground
by Bouh
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.3.5/pixi.js"></script>
<script src="https://pixijs.io/pixi-filters/tools/demo/index.js"></script>
<body>
<img id="grid_img" style="display: none"...
JavaScript
// warp shader effect sample not working.
// Effect is more visible in the topleft corner but it should be equal on 4 corners
// vTextureCoord seems to be off???
!function(o,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],r):r((o=o||self).__filters={},o.PIXI)}(this,function(o,r){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec3 originalColor;\nuniform vec3 newColor;\nuniform float epsilon;\nvoid main(void) {\n vec4 currentColor = texture2D(uSampler, vTextureCoord);\n vec3 colorDiff = originalColor - (currentColor.rgb / max(currentColor.a, 0.0000000001));\n float colorDistance = length(colorDiff);\n float doReplace = step(colorDistance, epsilon);\n gl_FragColor = vec4(mix(currentColor.rgb, (newColor + colorDiff) * currentColor.a, doReplace), currentColor.a);\n}\n",n=function(o){function n(r,n,t){void 0===r&&(r=16711680),void 0===n&&(n=0),void 0===t&&(t=.4),o.call(this,e,i),this.uniforms.originalColor=new Float32Array(3),this.uniforms.newColor=new Float32Array(3),this.originalColor=r,this.newColor=n,this.epsilon=t}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var t={originalColor:{configurable:!0},newColor:{configurable:!0},epsilon:{configurable:!0}};return t.originalColor.set=function(o){var e=this.uniforms.originalColor;"number"==typeof o?(r.utils.hex2rgb(o,e),this._originalColor=o):(e[0]=o[0],e[1]=o[1],e[2]=o[2],this._originalColor=r.utils.rgb2hex(e))},t.originalColor.get=function(){return this._originalColor},t.newColor.set=function(o){var e=this.uniforms.newColor;"number"==typeof...