Button Simulator E.D. copy
by Blackcatgame77
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Button simulator</title>
<meta name="description" content="A basic button simulator">
<meta name="author" content="Blackcatgame77">
</head>
<body>
<canvas id="canvas1" width=1920 height=1080 style="border:1px solid lightgrey;">
Your browser does not support the HTML5 canvas tag.
</canvas>
<script>
"use strict";
let canvas;
let context;
window.onload = init;
window.onclick = function() {
sceneChanger(event);
multiGiver(event);
rebGiver(event);
stoneGiver(event);
whiteGemsGiver(event);
rebuildGiver(event);
}
function init() {
canvas = document.getElementById('canvas1');
context = canvas.getContext('2d');
window.requestAnimationFrame(gameLoop);
loadGame();
}
function gameLoop(timeStamp) {
draw();
window.requestAnimationFrame(gameLoop);
}
</script>
</body>
</html>
JavaScript
var scene = 'spawnB'
var cash = 0;
var multi = 0;
var rebirth = 0;
var stone = 0;
var whiteGems = 0;
var crystal = 0;
var upgrades = false;
var stats = false;
var gems = 0;
var time = 0;
function saveGame() {
localStorage.setItem('Cash', cash);
localStorage.setItem('Multiplier', multi);
localStorage.setItem('Rebirth', rebirth);
localStorage.setItem('Stone', stone);
localStorage.setItem('White gems', whiteGems);
localStorage.setItem('Crystal', crystal);
localStorage.setItem('Gems', gems);
}
function loadGame() {
cash = parseInt(localStorage.getItem('Cash')) || 0;
multi = parseInt(localStorage.getItem('Multiplier')) || 0;
rebirth = parseInt(localStorage.getItem('Rebirth')) || 0;
stone = parseInt(localStorage.getItem('Stone')) || 0;
whiteGems = parseInt(localStorage.getItem('White gems')) || 0;
crystal = parseInt(localStorage.getItem('Crystal')) || 0;
gems = parseInt(localStorage.getItem('Gems')) || 0;
}
function drawAll() {
if (scene === 'spawnB') {
drawSceneSpawn();
scene = 'spawn';
}
if (scene === 'cavesB') {
drawSceneCaves();
scene = 'caves';
}
if (scene === 'crystal beneathsB') {
drawSceneCrystalBeneaths();
scene = 'crystal beneaths';
}
if (scene === 'spawn') {
drawSceneSpawn();
}
if (scene === 'caves') {
drawSceneCaves();
}
if (scene === 'crystal beneaths') {
drawSceneCrystalBeneaths();
}
}
function drawStuff() {
let cashE = cash;
let multiE = multi;
let rebirthE = rebirth;
let gemsE = gems;
//notation maker
{
//cash notation
{
if (cash < 1e+3) {
cashE = (cash).toFixed(1);
}
if (cash >= 1e+3) {
cashE = (cash / 1e+3).toFixed(1).replace(/\.0$/, '') + 'K';
}
if (cash >= 1e+6) {
cashE = (cash / 1e+6).toFixed(1).replace(/\.0$/, '') + 'M';
}
if (cash >= 1e+9) {
cashE = (cash / 1e+9).toFixed(1).replace(/\.0$/, '') + 'B';
}
if (cash >= 1e+12) {
cashE = (cash /...