Button Simulator PT
by Blackcatgame77
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Button Simulator PT</title>
<meta name="description" content="A basic button simulator">
<meta name="author" content="BlackcatGame77">
<script type="text/javascript" src="main.js"></script>
</head>
<body>
<canvas id="canvas" width="600" height="600" style="border:1px solid lightgrey;">
Your browser does not support the HTML5 canvas tag.
</canvas>
<script>
"use strict";
let canvas;
let context;
window.onclick = function() {
sceneChanger(event);
multiplierGiver(event);
hydrogenGiver(event);
heliumGiver(event);
lithiumGiver(event);
beryliumGiver(event);
boronGiver(event);
carbonGiver(event);
}
window.onload = init;
function init() {
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
window.requestAnimationFrame(gameLoop);
}
function gameLoop(timeStamp) {
draw();
window.requestAnimationFrame(gameLoop);
}
</script>
</body>
</html>
JavaScript
var cash = 0;
var multiplier = 0;
var hydrogen = 0;
var helium = 0;
var lithium = 0;
var berylium = 0;
var boron = 0;
var carbon = 0;
var nitrogen = 0;
var oxygen = 0;
var flourine = 0;
var neon = 0;
var unobtainium = 0;
var cashMulti = 1;
var multiMulti = 1;
var hydrogenMulti = 1;
var heliumMulti = 1;
var lithiumMulti = 1;
var beryliumMulti = 1;
var boronMulti = 1;
var carbonMulti = 1;
var nitrogenMulti = 1;
var oxygenMulti = 1;
var flourineMulti = 1;
var scene = 1.5;
function sceneChanger(event) {
let mouseX = event.pageX
let mouseY = event.pageY
if (mouseX >= 0 && mouseX <= 600 && mouseY >= 500 && mouseY <= 600) {
scene = 2.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 10 && mouseY <= 60) {
scene = 1.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 70 && mouseY <= 120) {
scene = 3.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 130 && mouseY <= 180) {
scene = 4.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 190 && mouseY <= 240) {
scene = 5.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 250 && mouseY <= 300) {
scene = 6.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 310 && mouseY <= 360) {
scene = 7.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 370 && mouseY <= 420) {
scene = 8.5;
}
if (scene === 2 && mouseX >= 300 && mouseX <= 400 && mouseY >= 430 && mouseY <= 480) {
scene = 9.5;
}
if (scene === 2 && mouseX >= 450 && mouseX <= 550 && mouseY >= 10 && mouseY <= 60) {
scene = 10.5;
}
if (scene === 2 && mouseX >= 450 && mouseX <= 550 && mouseY >= 70 && mouseY <= 120) {
scene = 11.5;
}
if (scene === 2 && mouseX >= 450 && mouseX <= 550 && mouseY >= 130 && mouseY <= 180) {
scene = 12.5;
}
if (scene === 8 && mouseX >= 0 && mouseX <= 10 && mouseY >= 0 && mouseY <= 10){
scene = 399.5;
}
if (scene === 399 && mouseX >=...