function board(cols, rows) { //instantiator object for making gameboards
this.cols = cols;
this.rows = rows;
var activeWordList = []; //keeps array of words actually placed in board
var acrossCount = 0;
var downCount = 0;
var grid = new Array(cols); //create 2 dimensional array for letter grid
for (var i = 0; i < rows; i++) {
grid[i] = new Array(rows);
}
for (var x = 0; x < cols; x++) {
for (var y = 0; y < rows; y++) {
grid[x][y] = {};
grid[x][y].targetChar = EMPTYCHAR; //target character, hidden
grid[x][y].indexDisplay = ''; //used to display index number of word start
grid[x][y].value = '-'; //actual current letter shown on board
}
}
function suggestCoords(word) { //search for potential cross placement locations
var c = '';
coordCount = [];
coordCount = 0;
for (i = 0; i < word.length; i++) { //cycle through each character of the word
for (x = 0; x < GRID_HEIGHT; x++) {
for (y = 0; y < GRID_WIDTH; y++) {
c = word[i];
if (grid[x][y].targetChar == c) { //check for letter match in cell
if (x - i + 1> 0 && x - i + word.length-1 < GRID_HEIGHT) { //would fit vertically?
coordList[coordCount] = {};
coordList[coordCount].x = x - i;
coordList[coordCount].y = y;
coordList[coordCount].score = 0;
coordList[coordCount].vertical = true;
coordCount++;
}
if (y - i + 1 > 0 && y - i + word.length-1 < GRID_WIDTH) { //would fit horizontally?
coordList[coordCount] = {};
coordList[coordCount].x = x;
coordList[coordCount].y = y - i;
...
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