JSFiddle - React, Tailwind, and code Playground
by Ben Gillbanks
JavaScript
// Sure thing! Let's start with a basic prototype of your card game using JavaScript, HTML, and CSS.
// HTML Setup:
const html = `
<div id="game-container">
<div id="player-deck" class="deck">
<!-- Player deck cards go here -->
</div>
<div id="enemy-deck" class="deck">
<!-- Enemy deck cards go here -->
</div>
<div id="game-actions">
<button id="draw-card">Draw Card</button>
<button id="play-card">Play Card</button>
</div>
</div>
`;
document.body.innerHTML = html;
// CSS Setup:
const css = document.createElement('style');
css.innerHTML = `
#game-container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
padding: 20px;
background-color: #eee;
border: 2px solid #ccc;
border-radius: 10px;
}
.deck {
margin: 10px;
padding: 15px;
border: 2px solid #999;
width: 300px;
height: 100px;
overflow-y: scroll;
}
#game-actions {
display: flex;
gap: 10px;
}
`;
document.head.appendChild(css);
// JavaScript Logic for Card Game:
class Card {
constructor(name, value) {
this.name = name;
this.value = value;
}
createCardElement() {
const cardElement = document.createElement('div');
cardElement.classList.add('card');
cardElement.textContent = `${this.name}: ${this.value}`;
return cardElement;
}
}
const playerDeck = [
new Card('Knight', 5),
new Card('Wizard', 4),
new Card('Goblin', 2)
];
const enemyDeck = [
new Card('Orc', 3),
new Card('Dragon', 8),
new Card('Skeleton', 1)
];
function renderDeck(deck, containerId) {
const deckContainer = document.getElementById(containerId);
deckContainer.innerHTML = '';
deck.forEach(card => {
deckContainer.appendChild(card.createCardElement());
});
}
// Initial render of decks
renderDeck(playerDeck, 'player-deck');
renderDeck(enemyDeck, 'enemy-deck');
// Game action events
const drawCardButton = document.getElementById('draw-card');
const playCardButton =...