JSFiddle - React, Tailwind, and code Playground

by Ben Gillbanks

JavaScript

// Sure thing! Let's start with a basic prototype of your card game using JavaScript, HTML, and CSS.

// HTML Setup:
const html = `
	<div id="game-container">
		<div id="player-deck" class="deck">
			<!-- Player deck cards go here -->
		</div>
		<div id="enemy-deck" class="deck">
			<!-- Enemy deck cards go here -->
		</div>
		<div id="game-actions">
			<button id="draw-card">Draw Card</button>
			<button id="play-card">Play Card</button>
		</div>
	</div>
`;

document.body.innerHTML = html;

// CSS Setup:
const css = document.createElement('style');
css.innerHTML = `
	#game-container {
		display: flex;
		flex-direction: column;
		align-items: center;
		justify-content: space-around;
		padding: 20px;
		background-color: #eee;
		border: 2px solid #ccc;
		border-radius: 10px;
	}

	.deck {
		margin: 10px;
		padding: 15px;
		border: 2px solid #999;
		width: 300px;
		height: 100px;
		overflow-y: scroll;
	}

	#game-actions {
		display: flex;
		gap: 10px;
	}
`;

document.head.appendChild(css);

// JavaScript Logic for Card Game:
class Card {
	constructor(name, value) {
		this.name = name;
		this.value = value;
	}

	createCardElement() {
		const cardElement = document.createElement('div');
		cardElement.classList.add('card');
		cardElement.textContent = `${this.name}: ${this.value}`;
		return cardElement;
	}
}

const playerDeck = [
	new Card('Knight', 5),
	new Card('Wizard', 4),
	new Card('Goblin', 2)
];

const enemyDeck = [
	new Card('Orc', 3),
	new Card('Dragon', 8),
	new Card('Skeleton', 1)
];

function renderDeck(deck, containerId) {
	const deckContainer = document.getElementById(containerId);
	deckContainer.innerHTML = '';
	deck.forEach(card => {
		deckContainer.appendChild(card.createCardElement());
	});
}

// Initial render of decks
renderDeck(playerDeck, 'player-deck');
renderDeck(enemyDeck, 'enemy-deck');

// Game action events
const drawCardButton = document.getElementById('draw-card');
const playCardButton =...