const ctx = canvas.getContext('2d');
var x = 0;
anim();
startRecording();
// Use howler.ctx to record the audiocontext
// https://github.com/Akimyou/ts-whammy
function startRecording() {
const chunks = []; // here we will store our recorded media chunks (Blobs)
const stream = canvas.captureStream(); // grab our canvas MediaStream
const rec = new MediaRecorder(stream); // init the recorder
// every time the recorder has new data, we will store it in our array
rec.ondataavailable = e => {
console.log('save data', e.data);
chunks.push(e.data);
}
// only when the recorder stops, we construct a complete Blob from all the chunks
rec.onstop = e => exportVid(new Blob(chunks, {type: 'video/webm'}));
rec.start();
setTimeout(()=>rec.stop(), 5000); // stop recording in 3s
}
function exportVid(blob) {
// Display video.
const vid = document.createElement('video');
vid.src = URL.createObjectURL(blob);
vid.controls = true;
document.body.appendChild(vid);
// Download link.
const a = document.createElement('a');
a.download = 'myvid.webm';
a.href = vid.src;
a.textContent = 'download the video';
document.body.appendChild(a);
}
function anim(){
x = (x + 1) % canvas.width;
ctx.fillStyle = 'white';
ctx.fillRect(0,0,canvas.width,canvas.height);
ctx.fillStyle = 'black';
ctx.fillRect(x - 20, 0, 40, 40);
requestAnimationFrame(anim);
}
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