JSFiddle - React, Tailwind, and code Playground
by Bhumika107
HTML
<canvas id="gameCanvas"></canvas>
JavaScript
var canvas = document.getElementById('gameCanvas');
var ctx = canvas.getContext('2d');
var images = [];
function loadImages(imageFiles) {
var loadedImages = [];
for(var i = 0; i < imageFiles.length; i++) {
var image = new Image();
image.onload = function() {
alert("Loaded");
}
image.src = imageFiles[i];
loadedImages[i] = image;
}
return loadedImages;
}
function init() {
images = loadImages(['https://welego.org/public/files/2015/06/jquery.png', 'img/2.png']);
main();
}
function main() {
ctx.drawImage(images[1], 0,0);
}
init();