setupWEBGL
test if webgl dere
HTML
<canvas id="mycanvas">
</canvas>
CSS
canvas {
width:400;
height:400;
}
JavaScript
var gl = null;
function setupWebgl()
{
var canvas = document.getElementById("mycanvas");
try
{
gl = canvas.getContext("experimental-webgl");
}
catch(e) {}
if(gl)
{
gl.clearColor(1,0,0.5,0.5);
gl.clear(gl.COLOR_BUFFER_BIT);
}
else {
alert("no suport for webgl");
}
}
setupWebgl();