JSFiddle - React, Tailwind, and code Playground
by Atrahasis
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, mesh2,renderer, scene, camera, controls, xSprite,ySprite,zSprite;
init();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
var createAxis=function(size){
var vertices=[
new THREE.Vector3(size,0,0),
new THREE.Vector3(0,size,0),
new THREE.Vector3(0,0,size)
];
var axis=[];
for(var i=0;i<vertices.length;i++){
var geo=new THREE.Geometry();
geo.vertices.push(
new THREE.Vector3(0,0,0),
vertices[i]
);
var color=i===0?0xff0000:i===1?0x00ff00:0x0000ff;
var line=new THREE.Line(
geo,
new THREE.LineBasicMaterial({color:color})
);
scene.add(line);
var raycaster=new THREE.Raycaster(scene.position,vertices[i]);
axis.push(raycaster);
}
return axis
}
var axis=createAxis(2000);
var sprites=[];
var cameraHelper=new THREE.CameraHelper(camera);
controls.addEventListener('change',function(){renderer.render(scene,camera)},false);
controls.addEventListener('change',function(){
var geometry=new THREE.Geometry();
//geometry.vertices.push(pointMap);
/*geometry.faces.push(
new...