CGhw2 helper 0
Opening box
by Alvin Chen
HTML
<div id="info">Homework 2 Helper
<br>
<br> Opening Box
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 50px;
right: 10px;
height: 500px;
//text-align: center;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var point, frame;
var angle = 0;
var bodyHead;// 頭的關節 上下左右皆可
var bodyToLeftLeg; //左腳
var bodyTorightLeg;//右腳
var bodyToRightArm;
var rightArmToRightHand;
//肩膀關節 手臂關節
var bodyToLeftHandler;
var leftArmToLefthand;
//肩膀關節 手臂關節
var bodyToLidF,bodyToLidB,bodyToLidR,bodyToLidL;
var ;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0,150,200);
scene.add(camera);
var gridXZ = new THREE.GridHelper(50, 10);
gridXZ.setColors(new THREE.Color(0xff00ff), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(150, 150, 150);
scene.add(light);
var amblight = new THREE.AmbientLight(0x404040); // soft white light
scene.add(amblight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////////////////
all = new THREE.Object3D();
var body = Body();
body.position.set(-50,26,0);
point.add(body);
scene.add(point);
var head = Head();
bodyHead = new THREE.Object3D();
bodyHead.position.set(0, 15, 0);
body.add(bodyHead);
bodyHead.add(head);
var leftLeg = Leg();
bodyToLeftLeg = new THREE.Object3D();
bodyToLeftLeg.position.set(-3, -14, 0);
leftLeg.position.set(0,-5,0);
bodyToLeftLeg.add(leftLeg);
body.add(bodyToLeftLeg);
var rightLeg = Leg();
bodyTorightLeg = new THREE.Object3D();
bodyTorightLeg.position.set(3, -14, 0);
rightLeg.position.set(0,-5,0);
bodyTorightLeg.add(rightLeg);
body.add(bodyTorightLeg);
var lidFor= LidFB();
bodyToLidF = new THREE.Object3D();
...