Baseball Texture

by Alvin Chen

HTML

<div id="info">Baseball Texture
  <br/>
   
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta1,theta2;

init();
animate();

function init() {
	//主頁面
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);
	//主視角
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.set(-30, 30, 0);
  controls = new THREE.OrbitControls(camera, renderer.domElement);
	//光線
  light = new THREE.AmbientLight(0xffffff);
  light.position.set(0,500,-500);
  scene.add(light);
  

 
  //球
  THREE.ImageUtils.crossOrigin = '';
  baseball = new THREE.Mesh(new THREE.SphereGeometry( 2.29, 32, 32 ),new THREE.MeshLambertMaterial({
    side:THREE.DoubleSide,
    map: THREE.ImageUtils.loadTexture('http://i.imgur.com/CQg5kYs.jpg')
  }));
  baseball.position.set(0,0,0);
	scene.add(baseball);

  


  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  controls.update();
  keyboard.update();
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}