Baseball Texture
by Alvin Chen
HTML
<div id="info">Baseball Texture
<br/>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta1,theta2;
init();
animate();
function init() {
//主頁面
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
//主視角
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(-30, 30, 0);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//光線
light = new THREE.AmbientLight(0xffffff);
light.position.set(0,500,-500);
scene.add(light);
//球
THREE.ImageUtils.crossOrigin = '';
baseball = new THREE.Mesh(new THREE.SphereGeometry( 2.29, 32, 32 ),new THREE.MeshLambertMaterial({
side:THREE.DoubleSide,
map: THREE.ImageUtils.loadTexture('http://i.imgur.com/CQg5kYs.jpg')
}));
baseball.position.set(0,0,0);
scene.add(baseball);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
keyboard.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}