pitch step
Euler or Quaternion
by Alvin Chen
HTML
<div id="info">
Keyframe Setter
<br>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#gui {
position: absolute;
top: 10px;
right: 10px;
//height: 350px;
}
JavaScript
var scene, renderer, camera;
var controls;
var torso, lowerArm, upperArm;
var clock = new THREE.Clock();
var gcontrols;
var dt = 0;
var T = 2;
var clock = new THREE.Clock();
var ts = clock.getElapsedTime();
var intKey=[];
/////////////////////////////////////////////////////
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = -400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var boxGeometry = new THREE.BoxGeometry(50, 100, 30);
torso = new THREE.Object3D();
var bodyMesh = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
bodyMesh.position.set(0, 50, 0);
torso.add(bodyMesh);
scene.add(torso);
//torso.position.set(0, 0, -35);
var boxGeometry = new THREE.BoxGeometry(10, 40, 10);
var arm = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
upperArm = new THREE.Object3D();
upperArm.add(arm);
arm.position.set(-5, -20, 0);
torso.add(upperArm);
upperArm.position.set(-25, 100, 0);
boxGeometry = new THREE.BoxGeometry(10, 40, 10);
arm2 = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
lowerArm = new THREE.Object3D();
lowerArm.position.set(0, -40, 0);
upperArm.add(lowerArm);
lowerArm.add(arm2);
arm2.position.set(-5, -20, 0);
//-----------------------------------------------------//
var arm3 = new THREE.Mesh(boxGeometry, new THREE.MeshNormalMaterial());
upperArm2 = new THREE.Object3D();
upperArm2.add(arm3);
arm3.position.set(5, -20, 0);
arm3.rotation.y=Math.PI/2;
torso.add(upperArm2);
...