Car Game

by Alvin Chen

HTML

<div id="info">HW1 Enter:engine start Space:engine stop </div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var brakeOn = false;

var pos, vel, force;
var angle = 0;
var theta = 0;
var toytrain;
var origin;
var go =false;

//var power;
var mass=1;
var clock = new THREE.Clock();
var power=0;
init();
animate();

function init() {
  scene = new THREE.Scene();
  scene2 = new THREE.Scene();
  
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
   scene.add(camera);
  
   camera2 = new THREE.OrthographicCamera(-20,20,20,-20,-20,200);
   camera2.position.z = 100;
   scene2.add(camera2);
   
   THREE.ImageUtils.crossOrigin = ''; 
  dashboardMap = THREE.ImageUtils.loadTexture('http://i.imgur.com/WOQg9bT.png');
   
   var dashboard = new THREE.Mesh(new THREE.PlaneGeometry( 45, 45, 32 ),new THREE.MeshBasicMaterial( {side: THREE.DoubleSide,map:dashboardMap,transparent:true}));
   scene2.add(dashboard);
   
  pointOrigin = new THREE.Mesh(new THREE.SphereGeometry(2, 28, 28),new THREE.MeshBasicMaterial( {color: 0xff0000} ));
   
  point = new THREE.Mesh(new THREE.CylinderGeometry(0.3, 1, 15, 32),new THREE.MeshBasicMaterial( {color: 0xff0000} ));
   pointOrigin.add(point);
   pointOrigin.position.set(1,-1,0);
   point.position.set(0,6,0);
   

   
   scene2.add(pointOrigin);
 

  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);
  
  
  
  THREE.ImageUtils.crossOrigin = ''; 
  bumpMap = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/AlvinChen730/hw-pages/gh-pages/models4/bodybkgd.JPG');
  var loader = new THREE.ObjectLoader();
  loader.load ('https://raw.githubusercontent.com/AlvinChen730/hw-pages/gh-pages/models4/1967-shelby-ford-mustang.json', 
  function ( obj ) {
  	origin = new THREE.Object3D();
  	toytrain = obj.clone();
    toytrain.scale.set (3,3,3);
    toytrain.position.set(0,0,0);
    toytrain.rotation.y = Math.PI/2;
    origin.add( toytrain...