hw2 helper
drop
by Alvin Chen
HTML
<div id="info">Bounce & Contact
<br>left button to restart
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var pos, vel, force;
var m = 1;
var clock = new THREE.Clock();
var ballR = 5;
init();
animate();
var planeNormal0 = new THREE.Vector3(2,5,0).normalize();
var planeNormal1 = new THREE.Vector3(0,1,0);
var planeNormal2 = new THREE.Vector3(-1,1,0).normalize();
var planeNormal = new THREE.Vector3();
function buildTrapezoid (points, material) {
var geometry = new THREE.Geometry();
for (var i = 0; i < 4; i++)
geometry.vertices.push (new THREE.Vector3(points[i][0], points[i][1],0));
var face = new THREE.Face3(0,1,3);
geometry.faces.push (face);
var face = new THREE.Face3(1,2,3);
geometry.faces.push (face);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
return new THREE.Mesh (geometry, material);
}
function height(x) {
if (x < 0)
return -0.4*(x+50);
else if (x < 20)
return -20;
else
return -20+(x-20);
}
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 100);
camera.position.z = 10;
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////////////////
/*
var floor = new THREE.Mesh (new THREE.PlaneGeometry(100,50), new THREE.MeshBasicMaterial({color:0xff1234}));
floor.position.set (-40,-50,0);
scene.add (floor);
*/
var floorMat = new THREE.MeshBasicMaterial();
var f0 = buildTrapezoid ([[-50,0],[-50,-50],[0,-50],[0,-20]], floorMat);
scene.add (f0);
f0 = buildTrapezoid ([[0,-20],[0,-50],[20,-50],[20,-20]], floorMat);
scene.add (f0);
f0 = buildTrapezoid ([[20,-20],[20,-50],[50,-50],[50,10]], floorMat);
scene.add (f0);
ball = new THREE.Mesh (new THREE.CircleGeometry(ballR,20), new...