JSFiddle - React, Tailwind, and code Playground
by Alvin Chen
HTML
<div id="info">開關的門
<br/>
<a href="javascript: press();">open/close or press "A" to open</a>.
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var frame ,openframe;
var angle = 0;
var bottom = false;
var open = true;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var keyboard = new KeyboardState();
init();
animate();
function press(){
clock = new THREE.Clock();
bottom = true;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
frame = new THREE.Object3D();
scene.add(frame);
columnGeom = new THREE.BoxGeometry(5, 50, 5);
platformGeom = new THREE.BoxGeometry(30, 5, 5);
material = new THREE.MeshLambertMaterial();
//門框
var mesh = new THREE.Mesh(columnGeom, material);
var mesh2 = mesh.clone();
mesh.position.set(-5, 25 , 0);
mesh2.position.set(25, 25, 0);
var mesh1 = new THREE.Mesh(platformGeom, material);
mesh1.position.set(10, 47.5, 0);
frame.add(mesh);
frame.add(mesh1);
frame.add(mesh2);
//門
var door = new THREE.Mesh(new THREE.BoxGeometry(24.5, 45, 3),new THREE.MeshLambertMaterial({color:0xff0000}));
door.position.set(10, 22.5, 0);
scene.add(door);
//門邊轉動
var doorline = new THREE.Mesh(new THREE.BoxGeometry( 2, 45, 2),new THREE.MeshLambertMaterial({color:0x00ff00}));
doorline.position.set(-2, 22.5, 0);
scene.add(doorline);
//門握把
var handle = new THREE.Mesh(new THREE.SphereGeometry( 1.5, 30, 30), new THREE.MeshLambertMaterial({color:0x66CC99}));
handle.position.set(18, 22 , 3);
var handle2 = new THREE.Mesh(new THREE.SphereGeometry( 1.5, 30, 30), new THREE.MeshLambertMaterial({color:0x66CC99}));
handle2.position.set(18, 22 , -3);
//使用門邊
openframe = new THREE.Object3D();
openframe.add(doorline);
openframe.add(door);
openframe.add(handle);
openframe.add(handle2);
scene.add(openframe);
pickables = [frame,door, doorline,openframe];
// note that frame...