hw1 prototype
Part 2'
by Alvin Chen
HTML
<div id="info">hw1</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var brakeOn = false;
var pos, vel, force;
var angle = 0;
var theta = 0;
var toytrain;
var origin;
var go =false;
//var power;
var mass=1;
var clock = new THREE.Clock();
var power=0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
THREE.ImageUtils.crossOrigin = '';
bumpMap = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/AlvinChen730/hw-pages/gh-pages/models4/bodybkgd.JPG');
var loader = new THREE.ObjectLoader();
loader.load ('https://raw.githubusercontent.com/AlvinChen730/hw-pages/gh-pages/models4/1967-shelby-ford-mustang.json',
function ( obj ) {
origin = new THREE.Object3D();
toytrain = obj.clone();
toytrain.scale.set (3,3,3);
toytrain.position.set(0,0,0);
toytrain.rotation.y = Math.PI/2;
origin.add( toytrain );
scene.add(origin);
toytrain.traverse (
function (mesh) {
if (mesh instanceof THREE.Mesh) {
mesh.material.map =bumpMap;
mesh.material.bumpScale = 0.8;
}
});
});
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//////////////////////
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3();
document.body.appendChild(renderer.domElement);
}
function computeForce() {
//thrust
force = new THREE.Vector3(1,0,0).applyAxisAngle (new THREE.Vector3(0,1,0), angle-theta).multiplyScalar (power);
// drag
var alpha = 2.050;
force.add ( vel.clone().multiplyScalar (-alpha) );
}
function...