GameProgramming HW1
by Alvin Chen
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<div id='info'>
</div>
CSS
#info {
top:5%;
position: absolute;
color: yellow;
text-align: center;
width: 100%;
}
body {
overflow: hidden
}
JavaScript
var scene, renderer, camera;
var controls;
var toytrain;
var bumpMap;
var clock=new THREE.Clock();
var angle=0;
init();
animate();
function init()
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize (width, height);
renderer.setClearColor (0x888888);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, width/height, 1, 10000);
camera.position.y = 48;
camera.position.z = 120;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
var ambientLight = new THREE.AmbientLight (0x111111);
scene.add(ambientLight);
infield = new THREE.Mesh(new THREE.BoxGeometry(274.3, 0.1, 274.3), new THREE.MeshBasicMaterial({
color: 0x00ff00
}));
toytrain = new THREE.Mesh(new THREE.BoxGeometry(5, 5, 12), new THREE.MeshBasicMaterial({
color: 0x00aaff
}));
THREE.ImageUtils.crossOrigin = '';
number = new THREE.Mesh(new THREE.PlaneGeometry(3.5, 3.5, 30), new THREE.MeshBasicMaterial({side:THREE.DoubleSide,map: THREE.ImageUtils.loadTexture('https://i.imgur.com/YfOYKbI.jpg')}));
number.rotation.y=Math.PI/2;
number.position.set(2.6,0,0);
toytrain.add(number);
number2 = number.clone();
number2.rotation.y=-Math.PI/2;
number2.position.set(-2.6,0,0);
toytrain.add(number2);
line = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.5, 12), new THREE.MeshBasicMaterial({
color: 0x000000
}));
line.position.set(2.3,2.5,0);
toytrain.add(line);
line2 = line.clone();
line2.position.set(-2.3,2.5,0);
toytrain.add(line2);
line3 = new THREE.Mesh(new...