baseball
DEMO
by Alvin Chen
HTML
<div id="info">Baseball demo
<br/>
<button id="shoot" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta1 = 0.5,theta2 = 0.5;
var turn = false;
var period = 1;
init();
animate();
var pose1 = {
connectA : 1.0 , connectB : 0.5
};
var pose2 = {
connectA : 0.5 , connectB : 0.5
};
var pose3 = {
connectA : -0.3 , connectB : 0
};
var pose4= {
connectA : -0.55 , connectB : -0.65
};
var pose5 = {
connectA : -1.0 , connectB : -1.0
};
var pose6 = {
connectA : -0.5 , connectB : 0
};
var keys = [{s: 0,pose: pose1},
{s: 0.3,pose: pose2},
{s: 0.4,pose: pose3},
{s: 0.5,pose: pose4},
{s: 0.6,pose: pose5},
{s: 1,pose: pose6},
];
$("#shoot").click(function() {
clock.start();
if(turn === false){
turn = !turn;
}
});
function init() {
//主頁面
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
//主視角
camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(-10, 35, -300);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//光線
light = new THREE.PointLight(0xffffff);
light.position.set(0, 500, -500);
scene.add(light);
//////////////////////////////////////////////////////////////////////////
// 1 單位 = 10公分
//內野
infield = new THREE.Mesh(new THREE.BoxGeometry(274.3, 0.1, 274.3), new THREE.MeshBasicMaterial({
color: 0x00ff00
}));
infield.position.set(0, -193.9, 0);
//球
baseball = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 32), new THREE.MeshLambertMaterial({
color: 0x000000
}));
//baseball.position.set(-10,0,-193.9);
scene.add(baseball);
geometry = new THREE.BoxGeometry(3.8, 1, 3.8);
material = new THREE.MeshLambertMaterial({
color: 0xffffff,
side: THREE.DoubleSide
});
//一壘
base1 =...